Building the R3X Virtual Machine, and associated programs
Unfortunately the R3X runtime can only be built on Linux systems for now. An OS-independent build system is on its way, and
there is hope that this nuisance would be solved very soon.
- A Linux System (with a sh compatible shell, like bash.)
- Flat Assembler (http://flatassembler.net/download.php).
Make sure the executable location is added to your $PATH. To do this (for one session), just run the following command:
To make this change permanent, just add the above line to your .bashrc in ~/.
- GCC (GNU C Compiler) toolchain
On Debian systems simply run
apt-get install gcc (You might need superuser privileges)
The build script assumes target as an x64 machine, if you want to compile for another architecture (x32, ARM, ARM64, PPC) then
the following is the list of compilers the build script will need:
arm-linux-gnueabi-*** For ARM architectures (Linux only)
powerpc-linux-gnu-*** For PPC architectures (Linux only)
x86_64-w64-mingw32-*** For Windows x64 (Only 64-bit versions of Windows supported for now.)
- libc6 (compulsory), libsdl1.2-dev, freeglut3-dev (if you want the terminal emulator), and libpthread-stubs0-dev (if you want optimisations)
On Debian systems simply run:
apt-get install libsdl1.2-dev
apt-get install freeglut3-dev
# lib pthread should be present with the libc and gcc, just in case.
apt-get install libpthread-stubs0-dev
(Again, you might need superuser privileges)
Getting the sources
Open up your terminal, and make sure you have git, now with all that over, type the following in:
git clone https://github.com/Benderx2/R3X
This will create a clone of the repository in your home directory (provided your terminal brings you to the home directory).
Alternatively, you can download the tarball in the "Github and Downloads" section of the homepage).
Now, type in:
This brings you to the source code directory of the program, which contains the build script (build.sh). Executing the build script
will build the VM, a few example programs, and the standard library. There are a few options which might be required if you want to
build according to your own taste. Likewise, if you want to build on the default settings (x64, uses OpenGL, uses multithreading, and uses
dynamic library support), simply:
However, the build script provides the following options:
./build.sh arch=archname usegl=yes/no usedynamic=yes/no useoptimize=yes/no
- arch: This specifies the target architecture. The following targets are supported:
OPTION TARGET DESCRIPTION
x86_64 - Default. x86 64-bit CPUs. Linux.
x86_32 - x86 32-bit CPUs. Linux.
x86_64win - x86 64-bit CPUs. Windows. (a few problems persist with this option.)
aarch64 - ARM64 (little endian). Linux.
aarch64-big - ARM64 (big endian). Linux.
ppc - PowerPC architecture
- usegl: Option to use the graphics libraries (opengl and SDL)
yes - use GL and SDL. Terminal emulator supported. (RECOMMENDED)
no - do not use GL and SDL. Uses standard output as output for programs. buggy with input.
- usedynamic: Specifies whether to use dynamic (loading SO files) support or not. Usually for limited OSes
yes - use dynamic library support. (dlfcn.h). R3X standard library available. native code execution available.
no - do not use dynamic library support. R3X standard library not available. native code execution not available.
- useoptimize: Use optimisations. Requires multithreading support.
yes - use optimisations. (pthread.h). Faster execution.
no - do not use use optimisations. (pthread.h). slower execution.
- The ./build.sh automatically creates a binary directory right outside the source directory (../src), the name of this directory
- Note that R3X uses a routine called GetApplicationPath (in src/main.c), to find it's executable directory. Unfortunately,
this approach deviates from the standard and hence, this makes the routine very system specific. There are two implementations one for Linux,
and the other for Windows, however, if you are compiling for some other operating system the routine fall backs to the original environment
variable way. In this case, you will have to export "RX_DIR_ENV" as the place where you have the VM executable, before launching the VM.
Building the toolchain (compiler, compiler frontend, disassembler, checksum generator, and executable reader)
The toolchain requires nothing more than the standard library, however, you will need to do an extra step before compiling.
To maintain simplicity and portability, the toolchain uses 2 environment variables, one at compile time, and the other at runtime,
these are respectively, PREFIX and STDLIB_R3X.
The PREFIX variable tells the compiler where it is, this is used by the frontend, which calls the preprocessor, the compiler, and the assembler.
This means that the compiler executable is immovable, and hence would need to be recompiled again, if it is being shifted to some other directory.
So, choose wisely! [Also, note that it is REQUIRED you keep the PREFIX directory same as the one where in you have your FASM executable]
The STDLIB_R3X variable tells the compiler where the standard R3X library header is, which contains the <rstdlib.h> that can be used by R3X
programs. The buildutils.sh (which compiles the compiler and the toolchain) copies this to $PREFIX/include. Therefore it is adivisable to keep it that
The build steps for a functioning toolchain are as follows:
./buildutils.sh # provided you are in the same directory.
export PATH="$PATH:/path/to/fasm/executable" # add to path (if you haven't already!)
The last two lines can be added to .bashrc if you want this to be permanent.